Introduction to Virtual Reality

Introduction to Virtual Reality During the last decade the word virtual became one of the most exposed words in the English language Today we have virtual universities virtual offices virtual pets virtual actors virtual museums

  • Title: Introduction to Virtual Reality
  • Author: John Vince
  • ISBN: 9781852337391
  • Page: 467
  • Format: Paperback
  • During the last decade the word virtual became one of the most exposed words in the English language Today we have virtual universities, virtual offices, virtual pets, virtual actors, virtual museums, virtual doctors and all because of virtual reality So what is virtual reality Essentially, virtual reality is about the navigation and manipulation of 3D computer generaDuring the last decade the word virtual became one of the most exposed words in the English language Today we have virtual universities, virtual offices, virtual pets, virtual actors, virtual museums, virtual doctors and all because of virtual reality So what is virtual reality Essentially, virtual reality is about the navigation and manipulation of 3D computer generated environments A VR user is able to navigate by walking, running or even flying through a virtual environment and explore viewpoints that would be impossible in the real world But the real benefit of VR is the ability to touch, animate, pickup and reposition virtual objects and create totally new configurations Key topics The origins of VR How VR works How VR is being used The field of Virtual Reality is moving very quickly and increasing numbers of people need to know about this exciting subject Introduction to Virtual Reality explains what VR is about, without going into the underlying mathematical techniques, but at the same time providing a solid understanding and foundation of the techniques and applications involved.

    One thought on “Introduction to Virtual Reality”

    1. Quick overview of VR circa 2004, dated but still helpful. I like that there is not much speculation about the future except for the author's obvious enthusiasm. The focus is on terms and contemporary examples of VR, without any elements from science fiction depictions of the technology.

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